For more information, see our Privacy Statement. But since I eliminated it, it served again well, but thanks for answer, https://github.com/johnzero7/XNALaraMesh/releases/download/v2.0.1/XNALaraMesh.2.0.1.zip, XPS to Blender 2.7x(Blender internal the easy way), Blender to XPS(blender 2.7x Internal materials). since this release, Fixed: Hotfix for mmd_tools locator, this fixed a unjust error explaining mmd_tools was not present or activated XPS Blender Tools An Addon For Blender To Import/Export XPS/XNALara models Home View on GitHub Download latest release All Releases. Help, I have this problem when exporting models, at the beginning it worked well but now I don't know what happened from one moment to another. Is there any chance this can be brought into 2.9? XPS Blender Tools An Addon For Blender To Import/Export XPS/XNALara models Home View on GitHub Download latest release All Releases News. I got that too, simply delete the hairs until the right one shows up, that's what I did. Added: Automatic Decimation! XPS tools 2.0.0 only work in Blender 2.80. so make sure you download the version of the addon for the version of Blender you want to use. Fixed: Updating from older version would place the panels in the wrong order Fixed: Visemes and Eye Tracking: Shape keys could be deleted on Blender export if decimation was done afterwards Fixed: A whole bucket full of bugs Changed: The plugin "mmd_tools" is no longer required Changed: Translation: Temporarily removed "Textures" button as it's translations currently have no effect Blender 2.80 ==> v2.0.0 Blender … Changed: Eye Tracking: Clearer vision of the model by hiding unimportant bones, Changed: Model: Clearer error message when bones are missing, Changed: Model: Joining meshes now restores the original shape key order, Fixed: Eye Tracking: When disabling eye blinking, shape keys were still required, Fixed: Translation: Sometimes bones were not fully translated, Added: Model: More models are now compatible (if not please report it to us), Added: Translations: Now shows how many objects were translated, Added: Model: New notification when mmd_tools is not installed/enabled, Fixed: Model: Joining meshes causes models to be decimated weirdly, Fixed: Model: Rigidbodies and joints not getting deleted, Fixed: Visemes: Shape keys getting wrongly renamed to name + "_old". It seems to be a problem in python when trying to get the username. Even the models ported by the same person sometimes have different bone names. To manualy pose the model select the armature. No more white models in XPS!!!! you can printing this xps in 3d figures? Blender 2.80 Fundamentals - Bone Layers they're used to log you in. Blender 2.80 is finally here!!! Anyone else having troubles? CATS plugin received an update and unfortunately good things must come to an end as it is a VRChat tool, not a Sizebox tool. Share your thoughts, experiences and the tales behind the art. Changed: Eye Tracking: Eye position sliders now update in realtime! ===========================, Blender GuideRigging and Weight Painting I owe you (and the others) my eternal gratitude. Upload stories, poems, character descriptions & more. Last 30 releases. You still will probably have to mess around with some other settings to get it working 100%. Release name (Download) File size (Info) Download count Release date Active days; XNALaraMesh is maintained by johnzero7. This node group is used to export material textures into the XPS model. Sell custom creations to people who love your style. XNALaraMesh is maintained by johnzero7. When I export to fbx, textures are all black after re-importing that fbx. Learn more. Fixes: Creating visemes would be stuck indefinitely when too few shape keys existed XPS v3: Support more than 4 weights per vertex XPS pose converterXPS pose converter is a tool to change the names of bones in an XNALara/XPS pose file to match the bone names of the model you want to pose.